Library as a game

Rinnakkaisjulkaisenpa toisaalla käydyn keskustelun omat puheenvuoroni myös täällä.

Anybody here read this?

McGonigal’s Reality is Broken: using games to improve the world – Boing Boing

Jane McGonigal: Reality is Broken

Jane McGonigal is one of my favorite thinkers, and it’s a delight to have her philosophy neatly distilled to a single book, her just-published debut Reality Is Broken. McGonigal is the leading practicioner in the use of games to motivate people to solve real problems with their lives and with the wo…

And the vinegar-spitting is here:

And Maslow mentioned in paragraph 4 LOL 😀

Oh loads of controvery about her, her views and her person. See the Wikipedia article and Well the way i look at it, purposeful gamification can serve us humans well.

What are the *really* good implementations of gamification that exist/have existed? I’m not thinking about hobbesian social contract now 😉

On a much larger scale than what is really pursue here, the Adam Curtis documentary series The Trap–What Happened to our Dream of Freedom is a great perspective on gamification… but let’s not get to that 😉 Available freely online at

I’ve tried to look at the library user regulations as a sort of a game… how we give feedback to users via fines, anxiety etc. I would love to spar this thinking with somebody, i’ve done some comparison on the rhetorics of the user regulations and i think at least many finnish libraries could do a whole lot better!

I don’t know what i’m talking about but, but i’m spitting this out anyway: are students ”gaming the system” when they are borrowing out books for their exams? The sooner they get their books, more likely the books will have reservations and they start running a fee (which they propably want to pay off) before te exam. On the other hand, if they hesitate too long, the books might run out if the libraries they use don’t have enough copies for everybody.

One other thing i’ve notied that library cataloguers delay cataloguing of materials in the hope that somebody else in the library consortia catalogues them first, and then they can just copy them. I’ve witnessed this in especially materials that are ”annoying” to catalogue… ”The best of Frank Zappa (20 cds, two leaflets, a book, DVD, a popup-book, accesscode to a website plus a poster… you know what i mean). The ”damage” from an individual cataloguers point of view is the boss, who nags if library patrons have reservations for the material.

Here are some game mechanics i’ve seen at libraries. What else? Should we work on these a bit, try to solve these sorts of challenges with a gamer’s mindset?

I don’t know if this sort of things are in the focus of this group (i think hell yes they are), what do you think?